Mixed U10s Early Contact Rugby CY - WRU Game Locker Cy
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Mixed U10s Early Contact Rugby CY

Mixed U10s Early Contact Rugby CY

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CY COACH'S ROLE

  • Help children cope with the demands of the tackle area
  • Effective contest for ball after tackle including support for ball carrier and tackler

AIMS RATIONALE

"Introduce the contest for possession after the tackle Introduce decision-making at the "breakdown"

General

AGE: Under 10 as on the first of September at the start of the season

TEAM SIZE: 10 a side with unlimited substitutions. Five forwards five backs. The WRU requires that both teams shall field the same number of players throughout the game.

PERIODS OF PLAY: 15 mins each way, maximum 30 minutes of play. No extra time

PLAYING AREA: Half pitch

BALL SIZE: Size three

COACH QUALIFICATION: UKCC Level one recommended Level two

REFEREE QUALIFICATION: WRU Level one Award

GAMES, MATCHES, COMPETITIONS, FESTIVALS: No Inter Club / Inter School Leagues. Where teams have entered Festivals (which start and finish on the
same day) it is recommended that each game should not exceed 10 minutes (maximum) each half. It is recommended for development and participation purposes that all players play at least one half every game

The WRU recommends that no tournaments are run from U11's down. However, festivals are welcome.

 

EARLY CONTACT RUGBY RULES:

IRB under 19 Laws apply apart from:

  • For all free passes and free kicks a player must place the ball on the floor and tap it forward with the foot. If a free pass is taken incorrectly it must be taken again
  • Defenders must retreat 5m when a free pass is awarded
  • Defenders can only advance when the ball has been passed or the attacking player choses to run
  • Waist high tackle or lower (the waist is the line of the shorts) there can be more than 1 tackler
  • 1st player to the breakdown can pick and go before the ruck has formed
  • After the tackle one player from each team can contest for the ball, this can be any player involved in the tackle or another arriving player
  • Acting scrum half must pass the ball after a ruck has been formed
  • The off side line are 1m back from the rear most part of the body at the tackle area
  • No mauling allowed, if a maul is formed a free pass is given to the non offending team
  • Rolling replacements
  • Players must leave and enter the field of play at the halfway touchline
  • If a player is sent off then he will be replaced by an appropriate substitute. If there is no substitute available then that team will be disadvantaged. The non-offending team does not lose a player
  • At a free pass restart any first receivers can start their run a maximum of 2 metres from the player
  • performing the free pass. Any greater disctance and the "Calvary Charge" will be called resulting in a penalty at the place of infringement to the non offending team
  • A player may only play up one year
  • Rolling substitutions is permitted

 

NB: 
At all levels the "Cavalry Charge" is not allowed

Definition of a Cavalry Charge: When the attacking team is awarded a penalty kick or free kick either a single player stands some distance behind the kicker or attacking players form a line across the field some distance from the kicker. At a signal from the kicker they charge forward. When they get near the kicker tap kicks the ball and passes to a player who had started some distance behind the kicker. 
Sanction: 
Penalty at the place of infringement

SCRUMS:

All scrums must follow the World Rugby process, Crouch, Bind, Set.
 A non contested scrum will be awarded for knock ons and forward passes.

The Ball will be thrown in according to World Rugby Law:

  • The team putting in must win it
  • Neither team is permitted to push
Both scrummages must be of the same formation, 10 a side, maximum 5 forwards, 3:2 formation.
  • A player who is a member of the scrum cannot pick up the ball.


SCRUM HALF:

The offside line for the scrum half is the mid line of the scrummage.
The opposing scrum half must remain at the tunnel otherwise a free kick will be awarded.
Scrum half must pass the ball from the scrum.

LINEOUT: No, free pass from five metres in from touch line.

KICKING: Only in your own 22m area, No "fly hacking" Free pass to the non scoring side on halfway

RE -START:

PENALTY: All penalties are free kicks

HAND OFF: A player must not hand off/fend off an opponent in any way. Penalty: Free kick to non offending team.
 Definition: A hand off, fend off is: "Any movement of the hand or arm to ward off an opponent."

METHOD OF SCORING:

Tries and conversions only

Notes:-
(i) If goal posts are available on the mini pitch, conversions are to be

taken from in front of the posts

(ii) if goal posts are available only on the full size pitch, conversions are to be taken in front of the goal post.

After a try the referee must allow all players to get back to their respective sides before the restart.

If team persists in offending at the breakdown close to the defensive team try line, then the referee may award a penalty try.