WRU Game Locker Cy

WRU Game Locker Cy

Mixed U11s Early Contact Rugby CY

Mixed U11s Early Contact Rugby CY

Back to Player Pathway CY


  • Develop the player's skills at the breakdown
  • Develop the decision making of the players at the breakdown area, in attack and defence


"Introduction of the contest for possession, and decision making at the breakdown"



AGE: Under 11 as on the first of September at the start of the season.

TEAM SIZE: Up to 12 players: five forwards maximum, seven backs maximum. The WRU requires that both teams shall field the same number of players throughout the game.

PERIODS OF PLAY: 20 minutes each way, maximum 40 minutes of play.

PLAYING AREA: Between 22 metre lines and five metres in from the touchline.

BALL SIZE: Size three

COACH QUALIFICATION: UKCC Level one Level two recommended



NB:At all levels the "Cavalry Charge" is not allowed

Definition of a Cavalry Charge:

When the attacking team is awarded a penalty kick or free kick either a single player stands some distance behind the kicker or attacking players form a line across the field some distance from the kicker. At a signal from the kicker they charge forward. When they get near the kicker tap kicks the ball and passes to a player who had started some distance behind the kicker.


At a free pass restart any first receivers can start their run a maximum of 2 metres from the player performing the free pass. Any greater disctance and the "Calvary Charge" will be called resulting in a penalty at the place of infringement to the non offending team.


Penalty at the place of infringement



IRB Under 19 Laws apply apart from:

  • For all free passes, free kicks and penalties a player must place the ball on the floor and tap it forward with the foot. If free pass is taken incorrectly it must be taken again
  • Defending team must retreat 5m when a free pass is awarded
  • Waist high tackle or lower (the waist is the line of the shorts) there can be more than one tackler
  • 1st player to the breakdown can pick and go before the ruck has formed
  • After the tackle one player from each team can contest for the ball, this can be any player 
involved in the tackle or another arriving player
  • Acting scrum half must pass the ball after a ruck has been formed, a ruck is formed according to World Rugby Law
  • The off side line are 1m back from the rear most part of the body at the tackle area
  • No mauling allowed, if a maul is formed a free pass is given to the non offending team
  • Rolling replacements
  • Players must leave and enter the field of play at the halfway touchline
  • It is recommended for development and participation purposes that all players play at least one half every game
  • A player may only play up one year
  • Rolling substitutions is permitted


SCRUMS: All scrums must follow World Rugby process, crouch, bind, set.
Static (no pushing or wheeling), both hookers may strike for the ball. Five forwards (maximum) 3:2 formation.
A player who is a member of a scrum cannot pick up the ball. Penalty: penalty kick to the non offending team. The Ball will be thrown in according to World Rugby Law.

SCRUM HALF: The offside line for the scrum half is the mid line of the scrummage.
The opposing scrum half must remain at the tunnel otherwise a free kick will be awarded.
Scrum half must pass the ball from the scrum.
If the opposition hooker wins the ball the opposition scrum half is allowed to pass the ball from the base of the scrum.

LINEOUT: Four man uncontested.
No catch and drive permitted.
The line out will consist of the thrower plus four in the line. No lifting allowed.
The ball must enter the line out above head height.
If the throwing in team knock on the throw is taken again. Participants in the lineout are not allowed to peal.
Off side lines remain until the scrum half passes or runs with the ball.

KICKING: Only in your own half.
Team scoring to drop kick to opposition to restart game.

HAND OFF / FEND OFF: A player must not hand off/fend off an opponent in any way. Penalty: free kick to the non offending team.
Definition: A hand off/fend off is: " Any movement of the hand or arm to ward off an opponent.''

PENALTY: All penalties are free kicks.


Tries and conversions only


(i) if goal posts are available on the mini-pitch, conversions are to be taken as normal.

(ii) if goal posts are available only on the full size pitch, conversions are to be taken in front of the goal post.

If team persists in offending at the breakdown close to the defensive team try line, then the referee may award a penalty try.

If a player is sent off then he will be replaced by an appropriate substitute. If there is no substitute available then that team w ill be disadvantaged. The non-offending team does not lose a player.