Mixed U11s Pathway Laws - WRU Game Locker
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Mixed U11s Pathway Laws

Mixed U11s Pathway Laws

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Welcome to the U11's WRU Pathway Laws page. Please note that Pathway Laws do change so please check back regularly.

For scrum ready and introduction to the tackle resource click HERE.

COACH'S ROLE:

  • Develop the player's skills at the breakdown
  • Develop the decision making of the players at the breakdown area, in attack and defence

AIMS RATIONALE:

Introduction of the contest for possession, and decision making at the breakdown.

General

AGE: Under 11 as on the first of September at the start of the season.

TEAM SIZE: 

  • Up to 12 players
  • Five forwards maximum, seven backs maximum
  • The WRU requires that both teams shall field the same number of players throughout the game

PERIODS OF PLAY: 20 minutes each way, maximum 40 minutes of play.

PLAYING AREA: Between 22 metre lines and five metres in from the touchline.

BALL SIZE: Size three

COACH QUALIFICATION: WRU Coaching Early Contact (Click HERE to book on to a course)

REFEREE QUALIFICATION: WRU Level one Award (click HERE to book on to a course) or completion of Coaching Early Contact course.

NB: At all levels the "Cavalry Charge" is not allowed

Definition of a Cavalry Charge:

When the attacking team is awarded a penalty kick or free kick either a single player stands some distance behind the kicker or attacking players form a line across the field some distance from the kicker. At a signal from the kicker they charge forward. When they get near the kicker tap kicks the ball and passes to a player who had started some distance behind the kicker.

Cavalry Charge Laws:

At a free pass restart any first receivers can start their run a maximum of 2 metres from the player performing the free pass. Any greater distance and the "Cavalry Charge" will be called resulting in a penalty at the place of infringement to the non offending team.

Sanction:

Penalty at the place of infringement.

 

U11's RUGBY LAWS:

IRB Under 19 Laws apply apart from:

  • For all free passes, free kicks and penalties a player must place the ball on the floor and tap it forward with the foot. If free pass is taken incorrectly it must be taken again
  • Defending team must retreat 5m when a free pass is awarded
  • Waist high tackle or lower (the waist is the line of the shorts) there can be more than one tackler
  • 1st player to the breakdown can pick and go before the ruck has formed
  • After the tackle one player from each team can contest for the ball, this can be any player 
involved in the tackle or another arriving player
  • Acting scrum half must pass the ball after a ruck has been formed, the defence cannot tackle this player, a ruck is formed according to World Rugby Law
  • The offside line are 1m back from the rear most part of the body at the tackle area
  • Defenders are not permitted to rip the ball from the ball carrier
  • No mauling allowed, if a maul is formed a free pass is given to the non offending team
  • Players must leave and enter the field of play at the halfway touchline
  • It is recommended for development and participation purposes that all players play at least one half every game
  • A player may only play up one year
  • Rolling substitutions is permitted

 

SCRUMS:

• All scrums must follow the World Rugby process of crouch, bind and set

• Static (no pushing or wheeling), both hookers may strike for the ball

• Five forwards (maximum) 3:2 formation

• A player who is a member of a scrum cannot pick up the ball

  • Scrum Half must pass the ball from the badge of the scrum

• Penalty: penalty kick to the non offending team

LINEOUT:

  • Four person uncontested
  • No catch and drive permitted
  • The line out will consist of the thrower plus four in the line
  • No lifting allowed
  • The ball must enter the line out above head height
  • If the throwing in team knock on the throw is taken again
  • Participants in the lineout are not allowed to peel
  • Off side lines remain until the scrum half passes or runs with the ball.

KICKING: Only in your own half. 
Team scoring to drop kick to opposition to restart game.

HAND OFF / FEND OFF: 


Definition: A hand off/fend off is: " Any movement of the hand or arm to ward off an opponent.''

A player must not hand off/fend off an opponent in any way. Penalty: free kick to the non offending team.

PENALTY: All penalties are free kicks.

METHOD OF SCORING:

Tries and conversions only

Notes:--

(i) if goal posts are available on the mini-pitch, conversions are to be taken as normal.

(ii) if goal posts are available only on the full size pitch, conversions are to be taken in front of the goal post.

If team persists in offending at the breakdown close to the defensive team try line, then the referee may award a penalty try.

If a player is sent off then the player will be replaced by an appropriate substitute. If there is no substitute available then that team will be disadvantaged. The non-offending team does not lose a player.

 

In Goal/Dead Ball Area Restarts:

  • If a defending team, carry or put the ball back into their in goal area, where the ball is then lost forward, grounded, or made dead by a defending player, play then restarts with an attacking scrum, five metres from the goal line, in line where the ball was made dead, but no closer than 5 metres to the touch line.
  • If the attacking team, carry the ball into their opponents in goal area, where they fail to ground the ball, or the ball becomes unplayable for any reason, play restarts with a goal line drop out. This includes a knock on attempting to score.