U16 Pathway Female
Welcome to the U16s WRU Pathway Laws page
Please be advised that the laws on this page are WRU Pathway Laws which are variations of some of the World Rugby Laws. If a Law is not outlined on this page please refer to the full World Rugby Laws HERE.
Please note that Pathway Laws do change so please check back regularly.
In addition to the Pathway Laws please find below the 'Recommended Pathway Laws' which is an alternative approach to allow for a graduated journey into the full game.
Please download the 'Return to Contact' booklet HERE
Age: Under 16 as on the first of September at the start of the season.
Ball Size: Size five.
Coach Qualification: WRU UKCC Level one (Click HERE to book on to a course).
Referee Qualification: WRU Level one Award (Click HERE to book on to a course).
Pitch: Full pitch
Periods of Play:
- Two halves each of up to 35 minutes playing time – no extra time
In an eight person scrum the formation must be 3-4-1, with the single player (normally the Number eight) shoving on the two locks. The locks must pack with their heads on either side of the hooker.
Exception: A team must have fewer than eight players in its scrum when either the team cannot field a complete team, or a player is sent off for Foul Play, or a player leaves the field because of injury. Even allowing for this exception, each team must always have at least five players in a scrum.
If a team is incomplete, the scrum formation must be as follows:
- If a team is without one player, then both teams must use a 3-4 formation (i.e. no No.eight).
- If a team is without two players, then both teams must use a 3-2-1 formation (i.e. no flankers).
- If a team is without three players, then both teams must use a 3-2 formation (i.e. only front rows and locks).
- When a normal scrum takes place, the players in the three front row positions and the two lock positions must have been suitably trained for these positions.
If a team cannot field such suitably trained players because:
- Either they are not available, or a player in one of those five positions is injured or has been sent off for Foul Play and no suitably trained replacement is available, then the referee must order uncontested scrums.
- All games can start with non contested scrums and the teams can maintain their full compliment of substitutes.
- In an uncontested scrum, the teams do not compete for the ball. The team putting in the ball must win it. Neither team is allowed to push the other team away from the mark.
Front rows coming together:
Each prop touches the opponent’s upper arm and then pauses before the front rows meet. The sequence should be: crouch, bind, set.
- No wheeling. A team must not intentionally wheel a scrum. Penalty: free kick.
- If a wheel reaches 45 degrees, the referee must stop play. If the wheel is unintentional, the referee orders another scrum at the place where the scrum is stopped.
- WRU ruling, the ball is put in by the team that previously put it in.
- Maximum 1.5 metres push. A team in the scrum must not push the scrum more than 1.5 metres towards their opponents’ goal line. Penalty: free kick.
- Ball must be released from scrum. A player must not intentionally keep the ball in the scrum once the player’s team has heeled the ball and controls it at the base of the scrum. Penalty: free kick.
- All scrums must follow the World Rugby process of crouch, bind and set.
- Both hookers may strike for the ball.
- Both scrummages must be 3-4-1 formation
- The number eight can pick up the ball from the scrum
U16s Recommended Pathway
Below outlines the recommended pathway for the Under 16’s age group as an alternative to the pathway laws above. This stage sees an increase in pitch size. Further focus on key areas of the game is introduced in the journey to the full game.
- Continue to provide a positive experience for all
- Promote a running with ball in hand and further development of contact area skills
- Continued development in key areas at the scrum and lineout
AGE: Under the age of 16 as on the first of September at the start of the season. Year 10/11 in School
TEAM SIZE: 12 a side
PERIODS OF PLAY: 30 minutes halves
PLAYING AREA: Full Pitch
BALL SIZE: Size 4
- Out of Hand permitted anywhere on field
- For Touch in own half
- Tap and pass in any area of the field
- Drop kick
- Teams can kick at goal after a try from the location the try was scored
- Any try scored outside the 15m line can be moved to the 15m line closest to the try
- 5 Player contested lift -Must match numbers if lineout is reduced
- Maul - Full laws apply however a Maul can only travel 10m. A Try can be scored if within the distance
- In a six person scrum the formation must be 3-2-1, with the single player (normally the Number eight) shoving on the two locks
- The locks must pack with their heads on either side of the hooker
- 1m Push is permitted
- Exception: A team must have fewer than six players in its scrum when either the team cannot field a complete team, or a player is sent off for Foul Play, or a player leaves the field because of injury. Even allowing for this exception, each team must always have at least five players in a scrum and be matched at all times .
COACH QUALIFICATION: WRU UKCC Level one
REFEREE QUALIFICATION: WRU Level one Award