WRU Game Locker

WRU Game Locker

Touch Rugby

Touch Rugby

Welcome to the Touch Rugby Guidelines section of the WRU Game Locker.

Below are some key messages and game guidelines to ensure a safe and enjoyable next phase return to rugby with additional coaching resources to help with training and match day.

Click here for the Touch Game Guidelines infographic

Click here for full Touch Game Guidelines 

Click here for full Touch Rugby Guidance

Matches must be arranged between teams and clubs within the same WRU district, and strict safety and hygiene protocols are still a prerequisite for all training sessions and friendly matches.

These include:

  • pre-match requirements of completing the WRU symptom checker before every training session and match
  • The need for players to turn up to training and games ‘match ready’ in kit and with drinks prepared at home.
  • On matchday, players and coaches must respect procedures put in place by the host club, for example with regards to arrival times and routes, and the use of essential facilities only.
  • Spectators should not attend the friendly matches and parents attending for safeguarding purposes must adhere to Welsh Government guidelines around social distancing and face coverings.

 

For Coaches During Training Sessions to Prepare for Games:

Below are links to resources for coaches to explore the benefits of Touch Rugby in training sessions and to help prepare for Touch Rugby games.

Click here for U7 - U8 Touch Rugby sessions

Click here for U9 - U11 Touch Rugby sessions

Click here for U12 - U16 Touch Rugby sessions

Click here for Youth and Senior Touch Rugby sessions

 

Please find below the full Touch Rugby Game Guidelines:

General Game Guidelines:

  • Teams shall consist of up to 10 players and up to 5 subs who can interchange at any time during the match. However, match groups must not  exceed 30, and this must include players and any  referees/ coaches. Clubs must organise teams  within this number
  • The game shall be for a duration of minimum 10 minutes and maximum of 20 minutes each way. Teams change ends at half time
  • A try is scored when a player places the ball on the ground in the opponents’ try line area
  • The acting scrum half cannot score a try, but she/he can cross the opponents’ try line and then pass to another team member who can then  score the try. If the acting scrum half is touched  in possession over the try line before passing,  their team will lose possession
  • After the try has been scored the game will recommence with a tap from the middle of half- way line by the team that conceded a try
  • The defending team must be 10 metres from the player taking the tap. The player taking the tap can run and be touched
  • No kicking allowed

 

Attacking:

  • When a player is touched, the ball carrier is to stop and place the ball on the ground within one metre of where they were touched, and roll the ball back  through their legs to the acting scrum half
  • The acting scrum half can run with the ball but if she/he is touched, his/her side loses possession
  • The roll ball can take place within 5 metres of the defenders’ try line, but the player with the ball can go back to 5m from the try line if she/he wishes to
  • A maximum of six touches allowed. On the  sixth touch the ball is turned over to opposition

 

Defending:

  • A touch is defined where one-handed contact is made by a defending player on any part of the attacking player from the shoulder down
  • A defender who made the touch must stay at the touch area until the ball is moved at least one metre by the acting scrum half passing or running with the ball
  • Following each touch the defending team must retreat at least three metres
  • Retiring players must not interfere with play whilst returning to an on-side position

 

Infringements:

  • Knock-on – This constitutes the ball being dropped and knocked forward on the ground. When this occurs the ball is dead, and possession  goes to the team not responsible for the  infringement. A tap and pass restart is applied
  • Touch and pass or late pass – If a player passes the ball after a legitimate touch has been made, possession goes to the opposition. Tap and pass  restart is applied
  • If a player runs into touch, or passes forward, possession goes to the opposition team. Touch and Pass restart is applied
  • Over-enthusiastic contact eg. pushing will result in a penalty to the opposition

 

 

This resource has been tagged...

Coaching

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