Mixed U9 Early Contact Rugby CY
CY COACH'S ROLE
- Develop the player through the introduction to contact
- Safety points in tackling and being tackled, develop the skills of offload, placement of the ball and the pass off ground
AIMS RATIONALE
Encourage the offload in contact and the correct placement of the ball and introduce tackling around the legs
General
AGE : Under nine as on the fi rst of September at the start of the season
TEAM SIZE: 10 a side with unlimited substitutions. Five forwards five backs. The WRU requires that both teams shall field the same number of players throughout the game
PERIODS OF PLAY: Two halves each of up to 10 minutes playing time, maximum 20 minutes of play
PLAYING AREA: Half pitch
BALL SIZE: Size three
RE-START: A free pass to the non scoring side on halfway
LINEOUT: No, free pass from five metres in from the touch line
SCRUMMAGE : Five man non contested scrum, the team putting the ball in must win it. Neither team is permitted to push. Acting scrum half must pass from the base of the scrum, and the opposition scrum half to stay at the tunnel. All scrums must follow IRB process, crouch, bind, set
KICKING: None
COACH QUALIFICATION: UKCC Level one, Level two recommended
REFEREE QUALIFICATION : WRU Level one Award
GAMES, MATCHES, COMPETITIONS, FESTIVALS: No Inter Club /InterSchool Leagues. Where teamshave entered Festivals (which start and finish on the same day) it is recommended that each game should not exceed 10 minutes (maximum) each half. Where possible clubs are encouraged to organise more than one opposition 'Round Robin' senario i.e. each team plays each other for 10mins (maximum). This is recommended for 3 to 4 teams maximum. It is recommended for development and participation purposes that all players play at least one half every game.
NB: At all levels the "Cavalry Charge" is not allowed
Definition of a Cavalry Charge: When the attacking team is awarded a penalty kick or free kick either a single player stands some distance behind the kicker or attacking players form a line across the field some distance from the kicker. At a signal from the kicker they charge forward. When they get near the kicker tap kicks the ball and passes to a player who had started some distance behind the kicker.
Early Contact Rugby Rules:
- For all free passes a player must place the ball on the floor and tap it forward with the foot.
- If a free pass is taken incorrectly it must be taken again
- Defenders must retreat 5m when a free pass is awarded
- Defenders can only advance when the ball has been passed
- Waist high tackle or lower (the waist is the line of the shorts) only one tackler allowed
- After the 6th tackle the opposition receive the ball If the tackle is high then a free pass is awarded to the non offending team If a player is held in the tackle then he must pass or place the ball after 3 seconds
- The defence can only tackle they are not allowed to contest for the ball
- Acting scrum half must pass the ball without delay (no pick and go) No mauling allowed, if a maul is formed a free pass is given to the non offending team
- If a player is sent off then he will be replaced by an appropriate substitute. If there is no substitute available then that team will be disadvantaged. The non-offending team does not lose a player
- The off side line is 1m back from the rear most part of the body at the tackle area
- If a hand off occurs the referee will award a free pass to the non offending team
- If a knock on occurs a scrum is awarded Rolling replacements
- Players must leave and enter the field of play at the halfway touchline
- A player may only play one year up
- At a free pass restart any first receivers can start their run a maximum of 2 metres from the player performing the free pass. Any greater disctance and the "Calvary Charge" will be called resulting in a penalty at the place of infringement to the non offending team.
- Rolling substitutions is permitted
Clothing
• Players are allowed to wear approved leggings